i know it's cliche, but i started it and i'm going to finish it. as you
can see, the modelling is almost done. it's 1137 individual pieces, all
csg. the fuselage is a solid mesh made with spatch and converted. i
had 20 or so pics to look at and the videos. appearantly there are
about 4-6 official models including the life size one and no two are the
same. so, i've taken a bit of creative license in deciding which
details to add. still on the todo list: landing gear (doors are done),
cargo hatch, near and far cockpits, textures including squad striping (i
want it all procedural). as i said in my last post, this is only the
third model i've ever made. any pointers would be appreciated (i.e. i
think i did some things the hard way). also, if you see any glaring
mistakes, please point them out. any tips for procedural textures are
welcome. for those interested, i will make pov, inc and mdl files
available when i'm done.
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